

GW doesn't hate modding, plenty of their games have plenty of mods. To further explain this, because people love to whine about this without understanding copyright at all. Not directly competing with new AAA LoTR games in other words. Excellent mods, that are limited in how they can represent monsters and magic by the nature of those game engines. Neither CA nor GW have deep enough pockets to be casual about that, even if the likelyhood of an actual lawsuit is slim.Įdit: I know about the Attila & Medieval II mods, and think they don't present the same risks for CA, given the limitations of modding those games. The sums of money involved mean the potential damages from copyright infringement lawsuits could be terrifying.

The rights alone cost Amazon $250 million before even starting filming. The tv series is really the overwhelming reason why any LoTR mod for Total War Warhammer would be shut down imo. GW therefore really don't want the rights to get pulled right now. Games Workshop already have a (very good from what I hear) licensed LoTR Strategy Battle wargame with hundreds of models for sale, and can reasonably expect a bump in popularity from the Amazon tv series. I think avoiding a LoTR mod is more than anything the reason why modding is so locked down for TWW, even more so than Games Workshop rights issues.ĬA surely have a vague concept that a Total War Lord of the Rings might be a viable project in the future, and hence wouldn't want to pick a fight with the rights owners. I think both CA and Games Workshop have strong reasons to worry about Lord of the Rings copyright.
